Virtual Consumption but Real Market. Does your avatar eat or drink on Second Life?

Second LifeĀ® (SL) is an innovative digital world created in June 2003 by Linden Lab, a Californian company, acting only on the Internet. The purpose of SL is to provide entertainment via virtual experiences to customers who act, travel, buy and discuss into this world through their own avatar. SL is a 3D interactive combination of improved chat and video game, without any strict rules nor clear objective for the game apart to spent time in virtual reality and to enjoy this experience. SL is the most important Massive Multiplayer Online Role Playing Game (MMORPG).


Issue Date:
2009-10
Publication Type:
Conference Paper/ Presentation
DOI and Other Identifiers:
ISBN 978-3-941766-00-6 (Other)
Record Identifier:
http://ageconsearch.umn.edu/record/59114
PURL Identifier:
http://purl.umn.edu/59114
Page range:
103-109
Total Pages:
7




 Record created 2017-04-01, last modified 2018-01-22

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