A law of scarcity for games

The “law of scarcity” is that scarceness is rewarded; recall, for example, the diamonds and water paradox. In this paper, furthering research initiated in Kelso and Crawford (1982, Econometrica 50, 1483-1504) for matching models, we demonstrate a law of scarcity for cores and approximate cores of games.


Issue Date:
Dec 12 1999
Publication Type:
Working or Discussion Paper
Record Identifier:
http://ageconsearch.umn.edu/record/269297
Language:
English
Total Pages:
15
JEL Codes:
C7; D7




 Record created 2018-03-07, last modified 2018-03-07

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