Educational Challenges of Rubik’s Cube

The first 2x2x2 twisty cube was created as a demonstration tool by Ernő Rubik in 1974 to help his students understand the complexity of space and the movements in 3D. He fabricated a novel 3x3x3 mechanism where the 26 cubies were turning, and twisting independently, without falling apart. The cube was dressed in sophisticated colors which made it a unique puzzle. Even without instruction is the aim of the game was self-explanatory. Its educational value in VSI (Visual-Spatial Intelligence), developing strategy, memorization and logistics, improve concentration and persistence in problem solving is high in every age group. A logical puzzle has outreach far beyond. Those aspects are briefly covered in this article.


Issue Date:
2016
Publication Type:
Journal Article
DOI and Other Identifiers:
HU ISSN 2064-3004 (Other)
PURL Identifier:
http://purl.umn.edu/253773
Published in:
Journal of Central European Green Innovation, Volume 04, Number 4
Page range:
205-209
Total Pages:
5
Series Statement:
4




 Record created 2017-04-01, last modified 2017-08-29

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